![]() ![]() Hello Demoįrom the JetBrains Rider welcome dialog, we start by locating the Xamarin category on the left. Now is a good time to get a snack, hug loved ones, and pet the family dog. Warning to the uninitiated, installing XCode is going to take a while. In the Preferences window, we can select Environment and select Mono and Xamarin iOS & Mac. Installation of the other two dependencies can happen from inside of JetBrains Rider. We can download XCode from the Apple AppStore. Getting Startedīefore we get started writing the demo, we’ll need all of our dependencies installed. MacOS applications utilize the Model-View-Controller pattern, which makes it possible for other technologies to step into the backend role. NET Framework to handle backend functionality. Native macOS components fulfill the needs of our UI, while we can lean on the power of the. It’s an ideal choice for folks looking to target macOS only. We get to use macOS’ buttons, labels, windows, and the entire UI toolkit. Xamarin.Mac gives us the ability to write truly native apps for macOS. There are multiple cross-platform frameworks for building native applications: Xamarin.Forms, Uno Platform, Electron, and more. In this post, we’ll be following Microsoft’s guide to building a Hello, Mac native mac application using Xamarin.Mac tweaked for JetBrains Rider. ![]() While we’re reaping the benefits now, the idea of developing native macOS applications has never really piqued my interest until now. It’s undeniable that Xamarin helped pave the way for technological diversity in the. NET ecosystem more welcoming of folks with other operating systems. NET would raise eyebrows, but not anymore. Historically, the choice of Macs paired with. MacOS is my operating system of choice, but oddly I do most of my professional programming with the.
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